Arthur Blanc · Game Development Studio · v2

Game Development

A Living Canvas of Code and Creativity

Documenting my journey in game development, where each project is an intentional brushstroke across the canvas of interactive imagination. From ASCII terminal beginnings to Unreal Engine 5 HD-2D worlds, I am painting my path through interactive art.

Selected Works

My Creations

Each game is a chapter in my artistic evolution, blending technical precision with creative expression. These interactive experiences represent my growth from text-based subterranean adventures to complex HD-2D worlds.

Shattered Realms: Prologue conceptual portal artwork Playable Prototype

Shattered Realms: Prologue

Unreal Engine 5 2D Platformer

A melancholic journey through fractured dimensions, where platforming mechanics meet atmospheric storytelling. Inspired by the emotional depth and visual language of Arcane, this game explores themes of loss, resilience, and dimensional memory.

Chronicles of the Mycelium retro terminal ASCII artwork Genesis Project

Chronicles of the Mycelium

Text Adventure Subterranean Retro

My first creation—a humble ASCII text adventure exploring fungal cavern networks that sparked my passion for game development. This minimalist experience proves that compelling narrative immersion does not require millions of polygons.

Verdant Echoes hand-painted HD-2D environment illustration Active R&D

Verdant Echoes

Unreal Engine 5 HD-2D Craft

An evolving visual study combining hand-painted pixel art with modern volumetric illumination, depth-of-field, and normal-mapped sprites. This project represents my current focus on games with the visual richness of living paintings.

Interactive Archive

The Living Substrate

Test the genesis project right in your browser. An interactive ANSI terminal slice from Chronicles of the Mycelium (Mush), built with Arthur's first game mechanics.

mush_terminal_session // depth: -1420m ONLINE
[ MUSH v1.0.4 — SYSTEM BOOT OK — SECTOR: DEEP_SUBSTRATE ] Location: Cavern of Echoes (Coordinates: X:42, Y:19, Z:-1420) Sensors: Ambient spore luminosity detected at 78.4% capacity. Cavern tendrils pulse with quiet cyan bioluminescence. Type or click an action below to probe the subterranean network:
Mastery & Milestones

Artistic Evolution

My path as a game developer mirrors an artist's disciplined progression—from initial sketches and syntax to complex interactive architecture. Each discipline represents a deliberate brushstroke in my growing studio portfolio.

78%
Unreal Engine 5 Core

PaperZD sprite setups, state machines, physics tuning, and level composition.

65%
HD-2D Techniques

Normal-mapped pixel art, volumetric god rays, and multi-plane depth staging.

52%
C++ & Blueprints

Decoupled gameplay components, inventory structures, and procedural systems.

45%
Narrative Systems

Environmental storytelling, dialogue gating, and thematic pacing.

Creative Toolkit

Unreal Engine 5

The primary digital canvas where game worlds breathe, utilizing Lumen dynamic lighting and PaperZD for expressive 2D/3D hybrid animation.

Visual Studio & C++

The precision architecture engine crafting clean gameplay mechanics, performant algorithms, and robust system frameworks.

Pixel Art Studio

Hand-crafted sprites, tile palettes, and evocative textures created with disciplined pixel placement and lighting intention.

Audacity & Sound

Composing atmospheric soundscapes, tactile Foley effects, and spatial audio cues that complete multisensory immersion.

Chronicles & Breakdowns

Development Log

Field notes from the workbench—thoughts, breakthroughs, and technical hurdles encountered while creating interactive art.

HD-2D technical art study

Embracing the HD-2D Renaissance

Studio Dispatch · Technical Art
Unreal Engine 5 HD-2D Art Direction

Exploring the delicate balance between pixel art nostalgia and modern rendering capabilities: how to create worlds that feel both lovingly hand-crafted and technologically advanced.

Unreal Engine 5 Blueprint architecture illustration

From Zero to UE5: My Engine Odyssey

Studio Dispatch · Architecture
Learning Blueprints Systems

Documenting my inaugural months with Unreal Engine—the steep learning curve, unexpected mathematical breakthroughs, and the moment decoupled game state clicked into place.

Origins of the ASCII Mushroom game illustration

Origins: The ASCII Mushroom

Studio Dispatch · Reflection
Reflection Beginnings Genesis

Revisiting my very first game creation experience—the ASCII text adventure that sparked a lifelong passion for interactive storytelling, procedural systems, and game feel.

Horizon & Studio Manifesto

Creative Vision

The trajectory of my work lies at the intersection of technical innovation and atmospheric storytelling. These are the studio horizons I am actively pursuing.

Complete HD-2D Masterpiece

Create a fully realized, standalone title combining hand-painted aesthetics with modern gameplay feel and dynamic lighting depth.

Collaborative Exhibitions

Partner with other indie artists, writers, and composers to build multidisciplinary games that transcend traditional genre boundaries.

Community & Festival Showcase

Present finished works at indie game showcases, sharing post-mortems and source frameworks with the open development community.